Herocults
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Board Game

Herocults

In this fantasy game, one of the players take the role of the master, whose task is to prepare the game distributing several flagstones (which triggers different events when a hero stumbles upon them) and placing and later controlling the evil characters through the different halls and corridors of the board. The other players receive a "route card", which details the path their hero must follow through the game. The first to complete his route wins the game. An obvious HeroQuest knock-off with a different interesting combat mechanics.

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Players2–5
Playtime30–90 min
Age9+
Year1990
  • Fantasy
  • Fighting
  • Maze
  • Exploration
  • Role Playing
  • Roll / Spin and Move

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