Hippimill
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Board Game

Hippimill

By Hans-Jörg Nürnberger

Goal: Be the first moving all of your 4 (large) meeples into the target area 1. Roll three dice - allocate the numbers to appropriate meeples you may - if useful - allocate all numbers to one meeple 2. Try to hit opposing meeples - you may decide, of you want to use your movement points either forward or backwards 3. Rolling a 'triple' you have another turn

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Players2–4
Playtime25 min
Age8+
Year1970
  • Dice
  • Dice Rolling

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