Wallis's complete Voyage Round the World: a new geographical pastime
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Board Game

Wallis's complete Voyage Round the World: a new geographical pastime

A double hemisphere map of the world overlaid with a point-to-point track. Players start at Portsmouth (#1) and roll an eight-sided teetotum (dice were heavily taxed in Britain at the time) to move along the track, trying to get to London (#100). Each space has a description to help the player learn about the place he is visiting, and some have favourable or unfavourable effects. e.g. #62. Hudson's Bay - the English have several forts. Stay one turn and trade with the natives for beaver and other rich skins and fur." Like the Game of Goose, there is a 'death' space (Magellan Straights #89) where "the traveller is shipwrecked and loses his chance of the game". The game was published until at least 1802.

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Players2–6
Playtime60 min
Year1796
  • Educational
  • Travel
  • Children's Game
  • Point to Point Movement
  • Roll / Spin and Move

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