Board Game
PUSH
By Lloyd Krassner
The game represents the combat between various Factions of psychic Operatives. Loosely based on the 2009 movie: Push. You win if at the end of your turn you control the center of the board. Control of the center represents the fulfillment of your own Master Plot and the foiling of the plots of the opposing Factions. The Board is an 11 x 11 Square grid. The 4 spaces in each corner are called Faction Boxes. The Center square is key to winning. Players win by controlling four of the adjacent spaces to the center: either the four orthogonal or four diagonal spaces around the center space. Operatives, represented by counters, occupy squares, and have various psychic special abilities that affect movement and attack modes.
- Abstract Strategy
- Science Fiction
- Print & Play
- Area Movement
- Hand Management
- Area Majority / Influence
- Open Drafting
- Variable Player Powers
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