Air Baron
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Board Game

Air Baron

By Evan Davis (I) · Art by Kurt Miller, Mark Simonitch

Airlines vie for control of the American skies in this hybrid business/war game. Each turn, the active player decides whether make an investment or, to forgo income for a round and enter Fare Wars. In Fare Wars, players pay and roll dice to take over individual spokes to control major-city hubs. Income is generated by randomly drawing purchased spokes and controlled hubs. When a player, on their turn with no outstanding loans, has a mix of market share and cash on hand that equals or exceeds the winning target (which varies with number of players), that player wins.

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Players2–6
Playtime120 min
Age10+
Year1996
  • Economic
  • Territory Building
  • Aviation / Flight
  • Area Majority / Influence
  • Dice Rolling
  • Chit-Pull System

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