Wizard Kings: Expansion Armies
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Expansion

Wizard Kings: Expansion Armies

By Grant Dalgliesh

These additional armies provide new units to add diversity and flexibility to your Wizard Kings games. For more information, see the Wizard Kings wiki page. First Edition Army Expansions In the first edition of Wizard Kings, each army expansion included a complete set of blocks for a particular army. The Mercenary armies (Chaos and Werebeast) were exceptions, containing several blocks from each of the seven basic armies so that mercenary units could be distributed as desired. Eldryn (Elves) - also included in base game Jurak (Orcs) - also included in base game Mortod (Undead) Khurdak (Dwarves) Viksyn (Amazons) Wildryn (Barbarians) Ferkin (Warboars) Chaos (Mercenaries) Werebeasts (Mercenaries) Second Edition Army Expansions In the second edition of Wizard Kings, expansion units are sold in a random booster format that includes three new blocks for each of seven armies. (Note that the Ferkin army has been replaced with the new Feudal army in the second edition.). In 2012 the initial Heroes & Treasures expansion sets were supplemented by Ancient Kings with an assortment of seven historical armies. Heroes & Treasures - Elves, Dwarves, Orcs, Undead, and three human armies: Feudal, Barbarian, Amazon - also included in the base game Ancient Kings - Egyptians, Greeks, Persians, Romans, Huns, Chinese, and Japanese. Expands: Wizard Kings

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Players2–7
Playtime120 min
Age12+
Year2000
  • Fantasy
  • Expansion for Base-game
  • Wargame
  • Collectible Components
  • Dice Rolling
  • Variable Player Powers
  • Hexagon Grid
  • Modular Board
  • Secret Unit Deployment

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