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1880: China

By Falcon Games (I), Hausemann & Hötte N.V. · Art by Sofia Zhong

In 1880: China, based on 1829 by Francis Tresham, the players become railway barons in the far east, experiencing China's railway history in a game that was designed to represent related historical events as correctly as possible within its own game mechanisms. Being a classic 18xx game, the players compete to become the richest. In order to gain money, they buy and sell shares of China's historical railway companies, build and expand their railway network, and let trains travel on the networks. Shares of successful companies are worth more, and owning them will increase the chance to win the game. In the end, the player with the highest wealth combined from cash and shares wins. 1880: China innovates on the 18xx model as follows: Turn order for companies doesn't change with the evolving stock prices; it is set along with the par price when a player opens a company. The game includes a player-manipulated ratio of stock rounds and operation rounds. For example, a new stock round occurs when the last of a type of train is bought.

View on BoardGameGeek
Players 3–7
Playtime 300 min
Age 13+
Year 2010
  • Economic
  • Trains
  • Tile Placement
  • Network and Route Building
  • Auction / Bidding
  • Stock Holding

Prices · 9 offers · delivered to Romania · RON

Best offer

Milan Spiele Not rated

English edition · Ships from Germany · In stock

lei 340.38 item
+ lei 115.03 shipping

lei 455.41

Go to store
  • Milan Spiele Not rated

    German edition · Ships from Germany · In stock

    lei 340.38 item
    + lei 115.03 shipping
    lei 455.41 Go to store
  • Lauamängud Not rated

    German edition · Ships from Estonia · In stock

    lei 420.22 item
    + lei 105.05 shipping
    lei 525.27 Go to store
See all 9 offers on BoardGamePrices

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