Board Game
1880: China
By Falcon Games (I), Hausemann & Hötte N.V. · Art by Sofia Zhong
In 1880: China, based on 1829 by Francis Tresham, the players become railway barons in the far east, experiencing China's railway history in a game that was designed to represent related historical events as correctly as possible within its own game mechanisms. Being a classic 18xx game, the players compete to become the richest. In order to gain money, they buy and sell shares of China's historical railway companies, build and expand their railway network, and let trains travel on the networks. Shares of successful companies are worth more, and owning them will increase the chance to win the game. In the end, the player with the highest wealth combined from cash and shares wins. 1880: China innovates on the 18xx model as follows: Turn order for companies doesn't change with the evolving stock prices; it is set along with the par price when a player opens a company. The game includes a player-manipulated ratio of stock rounds and operation rounds. For example, a new stock round occurs when the last of a type of train is bought.
- Economic
- Trains
- Tile Placement
- Network and Route Building
- Auction / Bidding
- Stock Holding
Prices · 17 offers · delivered to Denmark · DKK
Best offer
Alphaspel ★ 82%
English edition · Ships from Sweden · In stock
+ kr 46 shipping
kr 484
Go to store- kr 448 item
Spelexperten ★ 90%
English edition · Ships from Sweden · In stock
+ kr 39 shipping kr 487 Go to store - kr 392 item
Firestorm Cards ★ 92%
English edition · Ships from United Kingdom · In stock
+ kr 151 shipping kr 543 Go to store
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