Board Game
The Ark of the Covenant
By Klaus-Jürgen Wrede, Ursula Stephan · Art by Alvin Madden
A game based on Carcassonne, Ark of the Covenant has players vie for control of cities, roads, flocks, and temples by using the tiles to create the dynamic play area and by placing followers on the tiles. New features compared to Carcassonne include oases along roads which award 1 additional point to that road for each oasis, a one-time use "prophet" for each player which doubles the value of a completed city for that player, a simplified field scoring with each sheep in the field adding 2 points and each wolf subtracting 2 points, and a new scoring mechanism for temples. Additionally, players can forgo the placement of a follower on the board to move the Ark around the tiles and award 1 point to the owner of each follower it passes. Players alternate adding tiles to the board to build cities and roads and score followers. The game ends when the last land tile is played. The player with the most points wins.
- Territory Building
- Religious
- Ancient
- Tile Placement
- Area Majority / Influence
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