Shiloh: Bloody April, 1862
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Shiloh: Bloody April, 1862

By Paul Koenig · Art by George P. A. Healy, Joe Youst, Larry Hoffman

Shiloh: Bloody April, 1862 The design, by Paul Koenig, uses an evolution of the Intermediate Game from the old-Avalon Hill classic, Gettysburg ’77. Each game turn equals one hour, and each hex on the map represents 100 yards. Units of maneuver are double-sided brigades. Rules cover: roads, surprise, fatigue, rout, organization, ranged fire, reinforcements, army organization, gunboats, night, and more. There are three scenarios: one for each day and a combined look at the entire two-day battle. Historical set-ups are provided for all scenarios. The short scenarios can be completed in about four hours. The game includes a 34x22 hex map and 176 large-sized NATO-style, back-printed units. Solitaire play is doable. The turn sequence is as follows. Confederate Disorganization Phase Confederate Movement Phase Confederate Combat Phase Confederate Reorganization Phase Union Disorganization Phase Union Movement Phase Union Combat Phase Union Reorganization Phase

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Players1–2
Playtime180 min
Age12+
Year2010
  • Wargame
  • Post-Napoleonic
  • American Civil War
  • Movement Points
  • Dice Rolling
  • Hexagon Grid

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