Board Game
The Barbarossa Campaign
By Alan Emrich, Carl Paradis, Elfin Design · Art by Alan Emrich, Tim Allen
You, Alone, and The Russian Front The Barbarossa Campaign recalls the titanic struggle on the Russian Front of World War II as no other wargame has presented it before – as a story filled with drama and pathos using a novel new solitaire gaming system that puts you, the Axis Player, in command facing momentous events – some- times history’s master, and at other times its pawn. Featuring a dynamic game engine, where you must attempt to collapse the Soviet Union against all odds – where the cunning strategies you devise while directing your panzer thrusts eastward or offering fanatical resistance as the Red Army pushes relentlessly back, you will bask in a fresh, new retelling of this epic story each time the game is played. Plumb the possibilities offered in The Barbarossa Campaign where myriad historical “What ifs?” are constantly explored and where you will be swept away by the ebb and flow of vast battles that can be swiftly mastered after encountering rules of only moderate difficulty. It is time to revel in your hobby again with this fast-moving, innovative Russian Front wargame built for fun and enjoy the “story” in history afresh every time you play it. Number of Players: 1 Ages: 14 and up Playing Time: scenarios are approximately 35 minutes each; a full campaign game takes approximately 3-4 hours Complexity: 5.5 on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: Each unit is 1 to 2 Axis Corps or 1 to 2 Soviet Armies; each hex is 90 miles and each turn is 1 season (3 months) of real time Game Components: • One 16-page, color instructions booklet • One 2-page sample game turn • One 11" x 25.5" color map • 5 Scenario set up displays • 3 Economic display mats • 1 Events table card • 100 color, die-cut two-sided 1/2" square pieces • 40 color, die-cut 5/8" square pieces • 90 color, die-cut 1/2" round pieces • 56 color, die-cut 5/8" round pieces • 40 Event cards Game Design: Gary W. Graber Additional Design and Development: Alan Emrich with Carl Paradis Graphics: Alan Emrich Map: Tim Allen
- Wargame
- World War II
- Dice Rolling
- Hexagon Grid
- Campaign / Battle Card Driven
- Chit-Pull System
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