The LAN That Time Forgot
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Board Game

The LAN That Time Forgot

By Jeanne Aloia

The board game would be used to teach players the correct way to navigate around a LAN. Object To successfully navigate three paths: File transfer (FTP), Remote Login (Telnet), and Electronic Mail(E-Mail). The player who gets all three prize tokens first wins the game. Contents: a board, a die, prize tokens (FTP, E-Mail, Telnet), distinctive playing pieces, three sets of colored cards (FTP, E-Mail, Telnet).

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Age10+
  • Educational
  • Roll / Spin and Move

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