Changing Society
Price Alert

Board Game

Changing Society

By Phil Carter

A Monopoly clone with a twist... you are never forced out of the game... you just become your descendant, go back on welfare, and keep going. Components restrict the game to six, but any number can play. Players keep going until a set time limit is reached (I suggest at least 2 hours) or when the there is only one player left in the game (if played without descendants). If descendants are being used, the game is never ending and can go on indefinitely. The highs and lows of society are portrayed by spaces on the board. Businesses may be bought and sold, players may get a higher education, join a Co-op, become a thief, enter the military, etc. An additional random element is in the form of 'Change' cards. With the draw of a card you can become an alcoholic, get busted and sent to prison, become a parent of quintuplets, etc. Because there are only 54 of these cards, they seem to come up again and again... expecially when six are playing. Elections make the game the most fun. During an election, players are encouraged to put issues to a vote... majority rules. This allows aspects of the game rules to be changed or outright ingored! Because of this, interesting things can happen, for example: elimination of taxes or a military coup d'etat.

View on BoardGameGeek
Players3–6
Playtime120 min
Year1979
  • Economic
  • Educational
  • Voting
  • Roll / Spin and Move

Prices · delivered to United States · USD

No offers for delivery to United States in USD yet.

Try another delivery country or currency.

Prices via BoardGamePrices

Similar games

shared mechanics & theme, priced for you