Board Game
Foundation: Isaac Asimov
By Mirko Bazzoli · Art by KKDEB
In a distant future, the Galactic Empire is in decline. While corruption and savagery spreads across the galaxy, some factions begin to move, each with their own purposes. while the fabric of society collapses, agents in the shadows and commanders in deep space move according to steps predicted long ago by the psychohistorians. Which ideology will prevail in the depths of the universe? Foundation is an asymmetric card driven strategic game, set in the universe created by Isaac Asimov in his “Foundation” novel series. In the game players compete across the centuries for control over the fate of humanity, by deploying agents, gathering technologies, sealing contracts, acquiring new characters to bolster their faction, all for the purpose of acquiring enough influence (and victory points!) to guide humanity through the predicted Crises. Each player represents one of the five Factions, with a different deck of cards at their disposal, different abilities and an asymmetrical faction board, all ready to deploy their agents through the galaxy to exert dominance on various planets, receiving influence and acquiring strategic positions. During their turn, the player plays a card from their hand in front of their faction board: the card and its position on the board determine which actions and special effects they can perform. Over a variable number of rounds, they will compete to be the one that influences the outcome of the Crises, deciding in which way the galaxy board will be shaped. At the same time, they’ll try to progress on their faction track to acquire as many bonuses as possible to develop their strategy, until the final Crisis is resolved and the winner is decided. For further information, please see the updates on the Campaign https://gamefound.com/projects/creardo/fondazione?refcode=IIwED8vCbEK2C0VjkBGLJw —description from the publisher
- Science Fiction
- Space Exploration
- Novel-based
- Civilization
- Set Collection
- Variable Set-up
- Area Movement
- Hand Management
- End Game Bonuses
- Narrative Choice / Paragraph
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