Arrival: Module 1 – Solitaire, Eyeballs & Politics
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Expansion

Arrival: Module 1 – Solitaire, Eyeballs & Politics

By Paweł Garycki, Phil Eklund

Module 1 expands Arrival with brand-new systems that make the game richer, tougher, and even more immersive. It introduces solitaire mode, the political Government Wheel, and new eyeball worlds (tidally-locked planets with extreme day-night zones). Whether you're playing alone or battling to pass legislation, this expansion brings philosophical depth and strategic tension. Included is Siren Dawn, a brilliant solo scenario where you play as alien Sirens defending their world against invading Earthlings. Also added are new nightside maps, star cards, political scoring variants, and systems for dynamic government regulation. What's inside: A full solo mode with narrative campaigns Government system with parties, regulation, and endgame political twists New maps for tidally locked eyeball planets Siren Dawn solo variant with asymmetric warplay Full compatibility with Interstellar and Bios campaigns

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Players1–6
Year2027
  • Expansion for Base-game

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