Goblin Raid
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Board Game

Goblin Raid

By Terry Catton

The players take on the roles of small parties of goblins raiding a village, they have to grab the loot and escape before the relief force can arrive. The relief force and any forces in the village are controlled by the rules as are any forces generated by random events. A simple easy to learn game that due to the random factors is likely to be different every time with lots of room for backstabbing and underhand tactics. Ideal as a multiplayer club game or even as a participation game at a show. Turn Sequence: At the start of each turn randomly decide the order that the players will activate in, which ever player is last draws a random event card and immediately plays it. The players then take it in turns to move their figures fight combats and so on, after everyone has moved any defenders or relief force troops are moved. From the start of turn 5 the player who is moving last instead on drawing a random event card rolls on the relief force table and places any troops as required. —description from the publisher

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Players2–6
Year2019
  • Fantasy
  • Wargame
  • Book
  • Miniatures
  • Dice Rolling
  • Measurement Movement

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