Winds of the North
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Board Game

Winds of the North

By Thomas P. King

Winds of the North is a 1-player sandbox campaign game, a cross between a settlement-building game and a survival adventure game. You begin with a small farm, some silver, and a few starting animals. Your only real goals are to survive and somehow become a Viking King or Queen. Along the way, you are free to do just about anything you want. Here are some of the things you’ll be able to do: Fish Hunt Adventure over land and seas Plant and harvest crops Gather wood and ore Expand your farm Craft items Hawk goods and items at local markets Deliver orders to distant market towns Attend seasonal festivals Go raiding Your Character Your character has 5 Skills which wil be put to the test. Combat: Your ability to fight in armed combat or mock battles and wrestling. Survival: Your skill in exploring over land, foraging resources in the wild, and crafting. Farming: Your skill in working the farm, from crops to building to managing livestock. Seamanship: Your skill governing sailing and fishing. Wisdom: Your knowledge, creativity, and leadership. Medieval Hardships A major aspect of the game is keeping yourself and those under your command alive. Winters are harsh, food can run short, meat spoils, people of your household and your livestock can get sick, and anyone, including you, can die. The Viking Age is an unforgiving period and only the strongest can survive. —description from the designer

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Players1
Year2026
  • Fantasy
  • Fighting
  • Adventure
  • Medieval
  • Book
  • Exploration
  • Solo / Solitaire Game
  • Events
  • Narrative Choice / Paragraph
  • Dice Rolling
  • Critical Hits and Failures

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