Stitch 626
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Board Game

Stitch 626

By Robert Coelho, Sérgio Halaban

Lilo and Stitch have been tasked with locating the other 625 experiments of Dr. Jumba scattered throughout the Hawaiian Islands. Your mission will be to help them in this search and find the ideal place for each one. It won't be an easy task, as the former Captain Gantu and his lazy partner, Experiment 625, are also working to locate and capture experiments for the terrible Dr. Hamsterviel. In this push your luck game, heavily inspired by Quartz: O Jogo de Cartas (also designed from Sérgio Halaban), in each new turn you reveal cards showing experiments from Dr. Jumba, until you decide to stop revealing cards. The problem is that if two identical experiments are revealed before you stop, they get out of control and you lose the entire turn. If you managed to stop in time, you bring the experiment cards to your hand and, from there, you can place them in your Ohana (family), spending cards also from your hand to do so. However, if you didn't stop in time, you receive a consolation prize: an ally card, which features several characters from the cartoon, each with a special ability that can be used to help you in future rounds or to hinder the other players. After the pile of experiments runs out a certain number of times, the game ends and players score points for the experiments they brought to their Ohana, based on objectives that change with each new game.

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Players2–4
Playtime30–45 min
Age10+
Year2026
  • Card Game
  • Science Fiction
  • Movies / TV / Radio theme
  • Children's Game
  • Set Collection
  • Push Your Luck
  • Take That

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