The WordWright's Ledger
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Board Game

The WordWright's Ledger

By Mark Kolb

The WordWright’s Ledger Goal: This is a game where Scrabble meets Math. Accumulate the most points by collecting words using math equations. Letter placement is controlled using simple math operations. Components: • 12 magnetic gameboard bases • 12 magnetic connectors • 50 magnetic letter tiles • 4 dry erase score boards • 1 dry erase marker Setup: • Assemble the game board by connecting the magnetic sections, in any configuration and orientation. • Place and shuffle the letter tiles face down. • Give each player five tiles as their “rack”. • Give each player a score card. • Have the dry erase pen handy. • Agree upon a target score to win the game. • Agree upon a minimum word length, default is three letters. Simultaneous Game Play: 1. Roll both dice. 2. Call out the outcomes of two or more mathematically equations from the two numbers rolled (see chart below). 3. All players look for a space to drop a single letter from their rack of letters that matches one of the outcomes. 4. If a word is made (horizontally or vertically), that player records the point value of the letters on their score card. It is possible to form two words that intersect with a common letter. 5. That player can leave the word’s tiles in place or can remove them back into the draw pile. 6. Once all players have placed their letter, grab a replacement letter from the draw pile. 7. Repeat steps 1-6 until someone hits or exceeds the target score. WordWright Spaces: These are special spaces. You may only place a letter on a WordWright space when completing a word of four or more letters. Ignore the math outcome and must remove your word immediately after scoring. Mathematically Equations of Dice Rolls: (chart) Valid Words: In this game, just about all words are valid including first names, places and countries. Acronyms are not valid. FAQ: • Do I need to place a letter adjacent to an adjacent letter? No. You may place your letter on any space matching a math outcome. Tips: • Remove your word when you feel you an opponent can expand your word for more points. • Keep your word if you feel you can expand it on the next roll. Optionally, you may use your own set of 50 Scrabble tiles. —description from the designer

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Players1–6
Playtime20–60 min
Age7+
Year2026
  • Word Game
  • Tile Placement
  • Dice Rolling

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