Board Game
The Break System: solo roguelite heist game
By Derek Schraner · Art by Derek Schraner
Some plans were made to be broken… Claw your way from low-level operative to master strategist in The Break System, a solo heist adventure. Scout, negotiate, infiltrate, and (hopefully) escape! Every decision shapes your experience. How will you manage your timeline? How will you spend your loot? Do you have what it takes? You won’t be without resources. The Spring Break prequel story is included with new annotations to guide your early steps. Key moments reveal their mechanics and show how chance and choice shape a mission. You don’t need to study the rules upfront; they’re introduced gradually. Take it slow or jump ahead. In this heist, you call the shots. Beyond the tutorial, the full Break system offers a self-paced framework for roll-and-write campaigns of increasing challenge. Six-sided dice and tactical decisions keep you on your toes, while you track your progress, building your reputation. Even failure isn’t the end; here, learning beats luck. Adapt your plans and carry on to master the art of the steal. In The Break System, the end is just a beginning. —description from the designer
- Adventure
- Book
- Dice
- Travel
- Puzzle
- Negotiation
- Grid Movement
- Variable Set-up
- Area Movement
- Investment
- Point to Point Movement
- Tile Placement
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