The Company Rules: Rules for Science Fiction Planet Forces
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Board Game

The Company Rules: Rules for Science Fiction Planet Forces

By The RFCM Team

The Company Rules, TCR is a game set in a plausible future. Small number forces attack each other in small actions centred around resources. Scale Each square= 300 metres. Each model represents 1 real soldiers. Game setting Small raiding force versus defence force. Game scenario generator An “Approach” grid. Both players manoeuvre up and down a grid in order to try to arrive at an advantageous level (5 minutes). What is needed 10 D6 in total. 5 by 3 feet gridded table, 6" squares. template or scenery, placed by both players. Motivation mechanism Each base (usually about 9 per player) acts independently. Action/moving mechanism TCR is a fast game. Each base may only carry out 1 action per own turn. Shoot, move, put up blockers, launch mine. Typical force composition Typical force= 10 foot bases (20 figures). Most PP games use about 100 figures a side. Army lists: 1. Authority 2. Precinct 3. Distance 4. Free staters 5. Indies 6. Bonkers 7. Creepers (The aliens) PeterPig offers a complete range of associated figures and items to play TCR.

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Players2
Playtime120 min
Year2026
  • Wargame
  • Science Fiction
  • Book
  • Miniatures
  • Grid Movement
  • Dice Rolling
  • Square Grid

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