Board Game
Ferris Wheel Rush
By April Mitchell
It's 1893. Chicago has unveiled its' first 264 ft tall Ferris Wheel at Chicago's World Fair. There's only one problem...the carts are all in the wrong positions! With a storm on the way and hundreds of riders in line, it's your job to rearrange the carts before the storm hits! Are you up for the challenge? Work individually - or together - to rearrange the colorful Ferris Wheel carts to their correct positions so fairgoers can enjoy a wonderful ride before the storm comes. If 3 storm cards are turned from the deck before the ride is fixed, the game ends. Carts can be moved when your meeple is on the cart with matching color and symbol to tickets in your hand. Play the correct color and symbol tickets together to move the cart to the correct position. The game can be played cooperatively, competitively, or solo. In the cooperative and solo versions, players will try to fix the entire Ferris Wheel before the storm comes. In the competitive version, players try to fix as many carts as they can. The player with the most corrected carts (prizes are given to keep track) when the storm comes wins the game! —description from the publisher
- Adventure
- Hand Management
- Tile Placement
- Cooperative Game
- Solo / Solitaire Game
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