Board Game
大洋落日 (Sunset over the Pacific)
By Wang QingYun · Art by Wang QingYun
大洋落日 (Sunset over Pacific) is an operational, hex-based wargame depicting carrier battles in the Pacific during the dramatic year of 1942, designed by Chinese designer Salm. In this game, players take the role of fleet commanders, attempting to achieve their objectives and defeating the opponent's forces, while under the condition of limited intelligence from the game’s double-blind mechanics. As an operational game, the key challenges for the players would be to determine how to position their forces before contact with the enemy fleet, and managing the fuel level of their fleet at the same time. The distinct difference of Sunset over Pacific from other double-blind naval games is that it does not require a referee, yet still allows a full fog of war experience by using the magnetic panels to pass around scouting plans, and the rest of the information is hidden from the other player behind the game screen. Allowing an immersive and engaging experience of Pacific carrier duels between 2 players. The game includes scenarios for all four major carrier action in the Pacific during 1942: Coral Sea, Midway, Eastern Solomon, and Santa Cruz. For each battle, 3 different scenarios are included: The short scenario, where both fleets are already in place, the battle is imminent, allowing the players to jump right into action. The long scenario, where both fleets are starting their deployment into the theater, allows the players to experience the historical environment of decision making. The historical random scenario, which included a level of uncertainty to the deployments of forces within historical likelihood, to reduce the impact of hindsight from the players and provides more possibilities for the situation. This adds up to 12 scenarios for the game, and there is also an extra learning scenario for the players to get familiar with the game’s rules and mechanics. Components: Three counter sheets with 501 counters (112 of 15mm size, 389 of 13mm size) Two 446x306mm mounted maps (Midway map) Two 546x346mm mounted maps (South Pacific map) Two 1176x210mm operational screens Four 210x140mm magnetic scouting panels (2 for Midway map and 2 for South Pacific map) 72 magnetic scouting markers Two fleet charts (210x280mm) Two pad of planning maps Two plastic supporter for the operational screens Two 10 sided dice Time scale: 12 hours per turn Map scale: 84 nautical miles (155.5km) per hex side to side Unit scale: Single ship for capital ships, squadrons for cruisers and destroyers. 18-24 planes per air unit.
- Wargame
- World War II
- Nautical
- Aviation / Flight
- Grid Movement
- Scenario / Mission / Campaign Game
- Dice Rolling
- Hidden Movement
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