Board Game
CHARM
By Tracey.J. Phillips · Art by Tracey.J. Phillips
Did you know that the term for a group of finches is a CHARM? The Story Ming is a calico cat with a dream. Every morning, she slips through the cat flap into the back garden, hoping to catch herself a finch breakfast. But the finches are clever. They know Ming is coming, and they have a plan. Their goal? Gather the whole charm onto the old Mulberry Bush at the far end of the garden. Safe. Together. Out of Ming's reach. Your job? Help them get there before Ming catches them all. The Game in a Nutshell Charm is a small solo puzzle game played on a 3x3 grid of double-sided cards. One side shows a finch. The other side shows Ming the Cat. Each round, Ming moves onto a neighboring finch card, scattering those finches to safety. Then you activate one finch card, using its unique ability to move finches, reclaim territory, or call friends down from the Sky. Win by getting all the finches onto a single finch card - the Mulberry Bush. Lose if Ming chases every finch away or takes over the whole garden. Choose any of the 9 garden scenarios after you master the base game —description from the designer
- Animals
- Print & Play
- Puzzle
- Area Movement
- Solo / Solitaire Game
- Area Majority / Influence
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