Board Game
Kirin
By Mana
The goal is not to win tricks, but to secretly declare and collect the powers of the divine beasts. Because both suit strength and rank strength matter, the range of valid follow plays is relatively wide. A neutral Kirin disrupts the table, causing the balance of strength to swing wildly.
Players3–6
Playtime30 min
Age10+
Year2025
- Card Game
- Trick-taking
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