Corporate Creatures
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Board Game

Corporate Creatures

Corporate Creatures is a fast, cut‑throat corporate survival card game where meetings are battlegrounds, colleagues are predators, and only one executive crawls out with their job intact. Players weaponise BRAG/BURDEN challenges, hijack meetings, sabotage rivals, and manipulate the FLIP‑STAT system to eliminate opponents one by one. Every round is a miniature power struggle: bluffing, timing, opportunism, and ruthless corporate politics wrapped in a satirical, punchy ruleset. At its core, Corporate Creatures is about reading the room — choosing when to strike, when to defend, and when to hijack the entire meeting for your own gain. The game escalates quickly, rewards bold plays, and ends with a single survivor: the Apex Predator Executive. What Makes It Unique BRAG/BURDEN System — A two‑mode challenge mechanic where the Instigator chooses the win condition. Agenda Hijack Window — Any player can steal control of the meeting if they match the FLIP‑STAT colour. Delegate Draw Rule — The defending player always draws a fresh Creature Card, creating tension and unpredictability. Corporate Satire — A tongue‑in‑cheek world of toxic meetings, weaponised synergy, and office‑predator politics. Fast, Brutal Rounds — 4–6 minutes per confrontation; 30–40 minutes for a full game. Gameplay Overview Each round begins with a Strategic Bid, where players reveal Creature Cards and compete to become the Meeting Lead. The Lead draws a FLIP‑STAT card, colours are revealed, and the Instigator is chosen — either naturally or through a dramatic Agenda Hijack. The Instigator selects a Delegate, who must defend themselves using a freshly drawn Creature Card. The Instigator then chooses BRAG (≥) or BURDEN (≤), setting the win condition for the confrontation. The winner claims the Meeting Table. The loser bleeds cards or BOOOSTERs. When you run out of Creatures, you’re out. Last player standing wins. Player Count & Style 3–6 players 30–40 minutes High interaction High take‑that Low downtime Quick to teach, brutal to master Development Status*** Corporate Creatures is currently in active playtesting with a complete ruleset, flowchart, and prototype components. If you’d like to help shape the final version, join the testing group or request the print‑and‑play.

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Players3–6
Playtime30–45 min
Age14+
Year2025
  • Card Game
  • Party Game
  • Humor
  • Hand Management
  • Variable Player Powers
  • Player Elimination
  • Push Your Luck
  • Take That

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