CS:NEW: A tactical board game
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Board Game

CS:NEW: A tactical board game

By Sven Winkelmann

CS:NEW transforms the tension, strategy, and teamplay of modern tactical shooters into a deeply immersive board game experience. Two teams compete in asymmetric missions such as Bomb Defusal, Hostage Rescue, or Team Deathmatch, using hidden movement, line of sight mechanics, and real-time pressure to outsmart each other. Core Gameplay Features Hidden movement with bluffing elements using dual-token positioning Tactical action points system per player unit (move, aim, reload, throw grenades, etc.) Realistic ranged combat simulation via custom dice (damage, precision, armor penetration, reactions) Line of sight–based combat triggering, including chance-based interrupts Map-specific terrain, including elevation levels and wall-based cover Buy Phase at the start of each round: Equip units secretly with weapons, grenades, and armor Full round economy system inspired by Counter-Strike 2's win/loss income mechanics What Makes CS:NEW Unique 1:1 adaptation of Counter-Strike’s tactical gameplay in board game format Intense asymmetric missions, real-time pressure via sand timers True team vs. team gameplay for up to 8 players (4v4) Each player controls two operatives, introducing deep tactical planning —description from the designer

View on BoardGameGeek
Players2–8
Playtime90–180 min
Age12+
  • Abstract Strategy
  • Fighting
  • Video Game Theme
  • Bluffing
  • Wargame
  • Dice
  • Grid Movement
  • Scenario / Mission / Campaign Game
  • Dice Rolling
  • Variable Player Powers
  • Hidden Movement
  • Player Elimination

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