Board Game
PIP Zero
By David McDougal
PIP Zero: Program. Contend. Decay. Zero. A low-component, high-stakes abstract puzzle where every move is a calculated risk. Your 4x4 grid is a ticking clock of 16 dice, each one a resource you must zero out. Program four cards to four columns, but only if you win the Initiative battle. Every Movement costs 1 pip. Every Diamond is a deadly 2 pip kill shot. Every Club is a precious moment of protection. Master the column lock, anticipate your opponent's programming, and race to be the first to reduce your grid to nothing. Perfect for tactical players who enjoy deterministic logic and ruthless efficiency. —description from the designer
- Puzzle
- Multi-Use Cards
- Die Icon Resolution
- Turn Order: Claim Action
- Action Drafting
- Programmed Movement
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