1880: Romania
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Board Game

1880: Romania

By Falcon Games (I) · Art by Andreas Timmelmayer

In 1880: Romania, based on 1880: China, the players become railway barons in Romania, experiencing the country's railway history in a game that was designed to represent related historical events as correctly as possible within its own game mechanisms. Being a classic 18xx game, the players compete to become the richest. In order to gain money, they buy and sell shares of Romania's historical railway companies, build and expand their railway network, and let trains travel on the networks. Shares of successful companies are worth more, and owning them will increase the chance to win the game. In the end, the player with the highest wealth combined from cash and shares wins. 1880: Romania uses the mechanisms of its sister game 1880: China which uses the 1829 rules from Francis Tresham as a base, and features a few innovations: Turn order for companies doesn't change with the evolving stock prices; it is set along with the par price when a player opens a company. The game includes a player-manipulated ratio of stock rounds and operation rounds. For example, a new stock round occurs when the last of a type of train is bought. Foreign investors develop track independently and once they are connected to a railway, they add their accumulated wealth to that railway The historical border between Austria-Hungary and Romania cannot be crossed in the yellow phase 1880: Romania offers the full experience as its Chinese sister game, but with a smaller map and significantly less playtime. A special map used for 2 and 3 player games can be found on the back of the regular map. —description from the designer

View on BoardGameGeek
Players2–6
Playtime120–240 min
Age13+
Year2026
  • Economic
  • Trains
  • Investment
  • Tile Placement
  • Market
  • Hexagon Grid
  • Network and Route Building
  • Auction / Bidding

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