Kalashnikov Tribal (and other rules) Logistics
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Expansion

Kalashnikov Tribal (and other rules) Logistics

By Jim Webster · Art by Jim Webster

When I wrote Kalashnikov Tribal Multi-Battalion rules, I integrated logistics, but hopefully in a ‘simple’ manner so they don’t get in the way but are a necessary part of your planning. The obvious next step was bringing things together to try and show the entire logistic tail. Now I don’t want to get into the whole economic side of it. There are board games and others which do that well enough. But I wanted to somehow tackle the transport side, at least when it is ‘in theatre’. So these help build the campaign around the wargames. As well as Kalashnikov Tribal Multi-Battalion rules I also want to show how these logistic rules can be used with Hellfire, and Hell and Fateful Decisions. I have even made general suggestions for rule sets written by others. But the advantage of introducing logistics in a comparatively simple manner is that you can now use your airpower, artillery, and drones to interdict your opponent’s supplies, to slow them down even if you don’t stop them, and by doing so force your opponent to dance to your tune. While at the same time they are attempting to do the same things to you. —description from the designer

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Year2025
  • Expansion for Base-game
  • Wargame
  • Science Fiction
  • Book
  • Modern Warfare
  • World War II
  • Scenario / Mission / Campaign Game

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