Board Game
Imps
By Nick Brachmann
The underworld is feuding and order must be restored! In Imps, 2 players command Imps, Implings, and Overlords to prove themselves most glorious on the battlefield or to slay the enemy Overlords. Each player starts the game with a Castle containing 2 different Overlords and 4 different types of Imps, all with unique abilities. On your turn, you may do one of three things: 1) Enlist an Imp or Impling from the underworld into your Castle. 2) Move one of your Overlords. 3) March using Imps and Implings, and trigger any abilities. Be careful how you March, as any Imps and Implings not in a Castle may be commanded by either player! The game can end one of two ways: 1) The Slayer Track is filled and scores are calculated. 2) Both of a players Overlords are slayed and they immediately lose. Imps uses a mancala-style "pick up and drop" mechanism where players may select ANY tile (except the enemy Castle) and March with the pieces there. -description from designer
- Abstract Strategy
- Fantasy
- Grid Movement
- Once-Per-Game Abilities
- Sudden Death Ending
- Pattern Movement
- Static Capture
- Mancala
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