Board Game
Rewind: DuckTales – Lucky Dime Heist
By Nate Weisman · Art by James Silvani
Play as Scrooge McDuck and the Nephews, or as Magica DeSpell and Flintheart Glomgold as the villainous duo breaks into McDuck Manor and compete for Scrooge’s Lucky Dime. Rewind is played in a series of Rounds until a Player has claimed Victory. During each Round, there are three Phases: Inspiration, Action, and Scoring. Inspiration Phase: Each Player plays one Inspiration Card from their hand and gathers the indicated Inspiration Tokens, placing them on the Inspiration Card. Some Inspiration Cards have effects that happen immediately when played during this Phase, as indicated on the card. Action Phase: Starting with the Player who has Initiative, each Player takes a turn performing up to two actions with one Character. Turns continue to alternate until each player has passed. Scoring Phase: Score points based on the requirements of the Episode Card. If a player has reached the Victory Condition of the Episode, they are the winner! If the Victory Condition is not met, begin a new Round starting with the Inspiration Phase. —description from the publisher
- Animals
- Dice
- Movies / TV / Radio theme
- Children's Game
- Set Collection
- Area Movement
- Hand Management
- Point to Point Movement
- Area Majority / Influence
- Action / Event
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