Board Game
Rewind: Darkwing Duck – Let's Get Dangerous
By Nate Weisman · Art by James Silvani
Megavolt and Quackerjack are attempting to criminally chill out St. Canard. Only Darkwing Duck and Gosalyn can stop them! Rewind is played in a series of Rounds until a player has claimed Victory. During each Round, there are three Phases: Inspiration, Action, and Scoring. Inspiration Phase: Each Player plays one Inspiration Card from their hand and gathers the indicated Inspiration Tokens, placing them on the Inspiration Card. Some Inspiration Cards have effects that happen immediately when played during this phase, as indicated on the card. Action Phase: Starting with the Player who has Initiative, each Player takes a turn performing up to two actions with one Character. Turns continue to alternate until each player has passed. Scoring Phase: Score points based on the requirements of the Episode Card. If a player has reached the Victory Condition of the Episode, they are the winner! If the Victory Condition is not met, begin a new Round starting with the Inspiration Phase. —description from the publiser
- Animals
- Dice
- Movies / TV / Radio theme
- Children's Game
- Set Collection
- Area Movement
- Hand Management
- Point to Point Movement
- Area Majority / Influence
- Action / Event
Prices · delivered to United States · USD
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