StrikeFirstNow
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Board Game

StrikeFirstNow

By Clement Galluccio

StrikeFirstNow is a one or two-player hex & counter game simulation of a present-day hypothetical conflict between two opposing armed forces of unknown origin represented by company-level field units set in a roughly 50-square-mile area. The objective is to secure and control a mid-sized city and key infrastructure. Key aspects of the game mechanics include an arbitrary chit-selection unit command activation sequence of play, a non-binding zone of control/influence, and fluid rules for combat and movement order. While intended for two players, the unpredictable nature of a chit pull to determine the active player facilitates those who favor solitaire. —description from the designer

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Players1–2
Playtime30–90 min
Age13+
Year2025
  • Wargame
  • Print & Play
  • Modern Warfare
  • Grid Movement
  • Variable Set-up
  • Variable Phase Order
  • Solo / Solitaire Game
  • Scenario / Mission / Campaign Game
  • Dice Rolling

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