Board Game
We Must Unite Them
By Sean Zlatev
We Must Unite Them is a campaign game about, politics, trust, and deception. Each player acts as a Royal House in a shared Kingdom in a time of great change as war looms upon the horizon. Each house sees a potential to twist the world into their own shape and agenda, but cannot do it alone. Who will rise and fall in a game about deception and lies? In each round, new events will occur, and each player has a small set of goals to complete, and a set of things to avoid. Players have time to discuss what they will do each round publicly, and an additional set of time to discuss with others privately. Players then put forth proposals which will decide what they want the group to do that round, which are voted upon by everyone, enacting their will upon the world. —description from the designer
- Fantasy
- Medieval
- Negotiation
- Political
- Events
- Voting
- Sudden Death Ending
- Victory Points as a Resource
- Legacy Game
- Prisoner's Dilemma
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