General Purpose Skirmish Rules
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General Purpose Skirmish Rules

By Terry Catton

General Purpose Skirmish Rules is a set of simple rules for skirmish games with about 5-10 figures/player can be used in pretty much any era including fantasy and science fiction. Ideal for multi player games where everyone has a different objective. ACTIVATIONS Each figure can only be activated once/turn when activated it can do one of the following actions. ADVANCE Move up to its maximum distance, may move into contact and make a melee attack SKIRMISH Move up to half its move distance and fire but at reduced effect FIRE Stand still and fire FIGHT If in contact with the enemy make a melee attack LOAD The character reloads its weapon if required SPECIAL Conduct a special action determined by the game scenario —description from the designer

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Players2–4
Year2021
  • Fantasy
  • Medieval
  • Napoleonic
  • Wargame
  • Science Fiction
  • Book
  • Dice Rolling
  • Measurement Movement
  • Line of Sight

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