Board Game
Time Hammer Print & Play
Art by Michael Selvaggio
Time HAMMER Print & Play is for 2 players age 12+ and takes about 30-45 minutes. You will play Gadgets (unique cards), Attack rival Agents in the past or future, Jump Agents to other Decades, Repair HAMMERs that infect decades and Buy stuff. Players will also set Agents in past and future decades for command of assets & powers, to gain Skill to raise their Repair Bonus (to win the game). You Get: One rules booklet, 2 Historians, 12 cubes, over 60 Poker size cards made of: Agents (Human, Fido & Bot[robots)), Commands, Epochs, Gadgets, HAMMERs, Jumps and Play Guide. You supply 1 D6 Die used for counting rounds. Cards also generate random numbers like an eight sided dice, so you will often, flip the Draw Decks’ top card, to reveal a Flux or Stasis when a random result is needed. —description from the publisher
- Card Game
- Bluffing
- Science Fiction
- Print & Play
- Area Majority / Influence
- Action / Event
- Action Queue
- Worker Placement
- Betting and Bluffing
- Income
Prices · delivered to United States · USD
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