Board Game
Greathelm
By Malev Da Shinobi · Art by Sean Sutter
Greathelm is a tabletop miniatures agnostic skirmish game played with dice and hand-painted miniatures. Each miniature represents a ‘knight’, a heroic and heavily armored warrior ready for combat. In every game, you and your opponent each control a team of six knights who face off in intense, close-quarters fights. Rather than depicting an entire battlefield in the conventional standards of tables sized 2"x2" to 4"x6", Greathelm focuses on a much smaller play area. This represents small slices of a much larger battlefield — think of it as the camera zooming in on key moments that decide the course of a battle happening off-screen. The gameplay reflects pivotal moments like breaking through enemy lines, toppling castle gates, or seizing control of a siege weapon. Games are fast-paced, easy to learn, and deeply tactical. Game Round / Turn: Initiative Phase: activation of knights Battle Phase: use dice to perform actions Courage Phase: test courage of knights Round ends once each phase has been played through, the battle ends or goes to a new round —description from the designer
- Medieval
- Wargame
- Book
- Miniatures
- Variable Set-up
- Scenario / Mission / Campaign Game
- Dice Rolling
- Simulation
- Measurement Movement
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