Tactical Combat: Rules for One-to-One Combined Arms – From WW1 through Modern Eras
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Tactical Combat: Rules for One-to-One Combined Arms – From WW1 through Modern Eras

By Mark Ritchie · Art by Mark Ritchie

Tactical Combat (TC) was developed in 1989 providing a system to game 1:1 scale historical-based scenarios. TC provides realistic vehicle and weapon statistics and effects so gamers may also attempt to duplicate tactical doctrine in their wargames. TC is a departure from dice heavy hit/save mechanics that can seem abstract. This is the BASE GAME RULES used for every era, but includes Vehicle/Weapon Charts and Scenarios for 1939-45 Eastern Front- German, Soviet, Polish, and Finnish forces. Some differentiating features include: System useful from World War One to current, Ultra Modern time periods. System is scaled for 10mm-18mm miniatures using centimeter measurements, or 20mm-28mm miniatures using inches measurements. Additional supplements feature period specific Vehicle/Weapon charts, rules errata specific to the period, and scenarios. TC uses simultaneous player phases where all gamers are engaged in every phase of the game together, rather than using an alternating player game phases where players have downtime waiting upon activations. TC doesn't employ an overt abstract morale mechanic, but instead employs Medics, Leaders and Wound mechanics in combination to manufacture a morale result. In combination with force composition, the morale system of TC is subtle and conducive to play. TC is designed for combined arms and includes rules for aircraft, helicopters, amphibious craft, drones, Hidden Forces, off-board artillery, terrain damage, cavalry, and bicycles among others. Tactical Combat is fast-paced and gamers can finish scenarios designed for 1-4 hours of play. —description from the publisher

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Players2–4
Playtime60–240 min
Year1989
  • Wargame
  • Book
  • Miniatures
  • World War II
  • Vietnam War
  • World War I
  • Scenario / Mission / Campaign Game
  • Measurement Movement
  • Ratio / Combat Results Table

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