Board Game
Elemarum: The Archmage Trials
By Moxie Baladensen · Art by Atle Kristensen, Moxie Baladensen
Outwit. Outplan. Outlast! In Elemarum: The Archmage Trials two mages duel high in the sky on floating platforms. With forty unique spells spread across the ten elements of Everveil and a fast-paced intertwined turn system, Elemarum's duels are varied, intense and filled with surprises! Each turn, players prepare their spells and then resolve them together. Play aggressively with Fire, Air, Burst and Ruin magic, defensively with Water, Nature, Earth and Calm magic, or with the tricky effects of Shadow and Light. Adapt your strategy by taking in new elements during the duel and mind your personal resources while you try to outplay your foe. Your ultimate goal is to be the last mage standing! Three game modes and a six different arenas mean you can start simple and grow the complexity of the game as you master each of the elements: Start as an Apprentice with simple Act magic - that resolves immediately. Advance as a Mage and learn Stay and Release magic, where spells can persist on the battlefield, or be unleashed for a sudden twist of magic. Finally duel for the title of Archmage, with starting magic already prepared! —description from the publisher
- Card Game
- Fantasy
- Hand Management
- Multi-Use Cards
- Action Points
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