Hyperstar Run: Trapped
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Expansion

Hyperstar Run: Trapped

By Scott Almes · Art by Mari Buzanova

As if the Hyperstar base wasn’t already dangerous, the enemies have set traps throughout the level. Watch your step or you’ll end up in serious trouble! Trapped 6-card expansion features trap cards that complicate your path forward. Revealing one might extend your combo—or activate a trap that sets you back. Whenever you combo your way into a facedown level card, it might be a trap. Flip a trap card, and if it connects to your combo line, it replaces the next level card. This might extend your combo, or it might spring the card’s trap! If a trap has been triggered, it has an immediate negative effect as well as an enemy that must be defeated before you can continue moving.

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Players1
Playtime15 min
Age8+
Year2025
  • Card Game
  • Expansion for Base-game
  • Print & Play

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