Board Game
Салки в замке (Tag in the Castle)
By Oleg Meleshin · Art by Suzanna Antonova
Салки в замке ("Tag in the Castle") is a one-vs-all game set in a magical atmosphere within an ancient castle. One player acts as the Head Familiar, controlling 5 mischievous animal familiars that move through the castle rooms to evade their owners and cause as much chaos as possible. The other players control 4 wizards, striving to catch their pets. Wizards and the Head Familiar take turns. The Head Familiar always goes first. Then the wizards take a shared turn. On the Head Familiar’s turn, they must perform 2 actions: Move a familiar’s figure to an adjacent room (following movement rules). Draw a prank token from the bag, add it to their reserve, then place one prank from their reserve in the room the familiar moved to. On the Wizards’ turn, they perform 2 actions: The players may spend up to 3 movement actions across all 4 wizards. Each wizard may carry 1 or 2 prank tokens. The wizards attempt to discard prank tokens and catch familiars: To clear a mess, deliver the prank token to the room marked on it. To resolve an incident, the two wizards shown on the token must be in that room. If a familiar is present when discarding a prank, the wizards catch it (remove its figure). End of game (checked after Wizards’ turn): Wizards win if only 1 of the 5 familiars remains on the board. Head Familiar wins if: 5 prank tokens are on the board at the end of the Wizards’ turn, or No prank tokens remain in the bag or the Head Familiar’s reserve. --description from the publisher (translated)
- Fantasy
- Children's Game
- Set Collection
- Hand Management
- Point to Point Movement
- Variable Player Powers
- Action Points
- Team-Based Game
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