Kinfire Council: Winds of Change
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Expansion

Kinfire Council: Winds of Change

By Kevin Wilson · Art by Katarzyna Bekus, Sandra Chlewińska, Wiktor Kozyra

Take the intrigue of Din’Lux to new heights with Winds of Change. This expansion introduces dynamic rezoning mechanics for legacy-style progression, new lighthouse sites, and an optional solo or co-op play mode. Fresh threats, decrees, and resources like favor tokens enrich the political drama and deepen the strategic landscape, an irresistible upgrade for engaged players and a compelling upsell for savvy retailers. This is not a stand-alone game. Kinfire Council base game is required to play. Remake the city of Din'Lux with new location tiles and re-zoning decrees that evoke the game board over time. Give in to temptation and spend powerful Favor tokens to help both yourself and the Cult. The punishing Cult decree deck will allow you and your fellow Councilors to play in co-op mode or go against the Cult in your own in solo -play. —description from the publisher

View on BoardGameGeek
Players1–6
Playtime90–120 min
Age14+
Year2025
  • Fantasy
  • Expansion for Base-game
  • Political
  • City Building
  • Cooperative Game
  • Solo / Solitaire Game
  • Variable Player Powers
  • Worker Placement
  • Voting

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