Board Game
Scavenger Lords
By Jeremiah Donaldson
Goal Finish off your post-apocalyptic neighbors to command the new local power center. Gameplay Take charge of 1 of 8 Factions from four Groups, generate Resources, build up your offenses, and take charge of your corner of the world. The World It has been decades since the end of the Resource wars in 2126 and the collapse of the 'Old Nations', but New Yellowknife still has nearly 200 years before their world domination. This period of time that will one day be known as 'The Disturbance' is the start of rebuilding efforts. Everyone with big ambitions wants to be the next regional mover and shaker or tyrannical King, creating a checkerboard of settlements that blaze onto the post-apocalyptic scene and mostly fade to obscurity in short order. —description from the designer
- Card Game
- Wargame
- Science Fiction
- Variable Player Powers
- Player Elimination
- Take That
- Income
- Tags
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