Board Game
Cartolan: Light Winds
A lightweight version of Cartolan - Trade Winds. Light Winds focuses on balancing exploration with trade routes, while swapping expansive numbers of Adventurers for a new Companion system. Goal: The game is won by the first player with 100 Silks banked at cities. Turn order: clockwise, players move their Adventurer until exhausted. The game starts with the person who most recently paid an Innkeeper. Moving: each turn or after resting, Adventurers can move twice in any direction between tiles before tiring. Once tired, they can move twice over water edges only, in the direction of the wind arrow on the tile they move from, before exhausting. Exploring: moving into a gap, match the edges of a map from your Adventurer's chest with adjacent tiles. Actions: on the tile after a move, Adventurers can choose to, in order: I. Trade; II. Rest with Inn (refill moves & map); III. Hire Inn.
- Exploration
- Travel
- Nautical
- Grid Movement
- Tile Placement
- Map Addition
- Network and Route Building
- Chaining
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