Expansion
The Fall of Azar
Centuries after the crystal network of Azar shattered, four ancient houses rise to restore its lost harmony. Each player becomes a channeler of power — with a unique ability, a secret target shape, and a power number (0, 3, 4 or 5) that alters the energy flow of the board. This narrative expansion transforms classic Triominos into a strategic battle of pattern mastery and elemental influence. Dynamic Event Cards reshape the board each round, while players chase hidden geometries for massive bonus points. Your legacy isn't just about points — it's about restoring Azar’s ancient grid. New Mechanics Unique character abilities tied to your power number Secret shape objectives worth up to +50 points Dynamic events every round that shake up the rules No point deductions at game end — every tile matters Can you master the energy of Azar before the network collapses again? —description from the publisher
- Territory Building
- Expansion for Base-game
- Print & Play
- Third-party Expansion
- Tile Placement
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