Chesscode
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Board Game

Chesscode

By Davide Ghelfi · Art by Davide Ghelfi

In Chesscode, the player takes control of six secret agents during the Cold War, each with a distinct chess-inspired movement. The game consists of two standalone but thematically connected chapters, each offering a different type of solo logic puzzle. Chapter I – Shadows on the Wall Each agent can be activated three times. On each turn, the player selects one agent, moves it on a 6×6 map, collects Intel Points by landing on icons, and attempts to reach and close the matching Safehouse. Each Safehouse requires a specific amount of Intel to be secured, and over-collecting results in time penalties. Empty spaces may trigger random events. The player has exactly 24 turns (hours) to close all six Safehouses and return to the Operation Base. Each closed Safehouse grants a one-time special ability. Chapter II – The Right Code Is the Way Out The goal is to complete eight logical statements on a Code Sheet, using numbers, logic symbols, and letters collected by moving agents around the map. Each agent has two uses, and a limited set of symbols and letters. The logic statements must reference values from other columns and must be immediately verifiable when completed. Enemy patrols appear each turn, progressively reducing safe movement options. Planning, deduction, and precise use of agent abilities are key to completing the code and escaping East Berlin. Both chapters use a minimal set of materials (one printed sheet, one six-sided die, and a pencil), and can be played in under 20 minutes. —description from the designer

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Players1
Playtime15–20 min
Age12+
Year2025
  • Abstract Strategy
  • Dice
  • Print & Play
  • Puzzle
  • Math
  • Spies / Secret Agents
  • Grid Movement
  • Solo / Solitaire Game
  • Paper-and-Pencil
  • Map Reduction

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