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Ants

By Andrea Robbiani, Renato Ciervo · Art by Candida Corsi, Sara Valentino

ANTS is a deep strategy game that focuses on worker management and territorial expansion. Each player begins with one of multiple unique Queen tiles, which will heavily influence your strategy and interaction with the game's interconnected systems. Throughout the game, you will guide your ant colony through cycles of growth, exploration, and conquest to establish dominance over the garden ecosystem. On your turn, you perform one of six main actions (Dig, Explore, Gather, Incubate, Play Cards, or Defeat Enemies), and you can take free actions to optimize your colony's efficiency. When you perform a main action, you spend specialized ants from your colony to determine the action's strength. The number of ants you commit (1 to 4) directly influences the power and impact of your chosen action: expand your nest by placing room tiles strategically, explore hexagonal territories to reveal resources and enemies, or position gatherer ants to form continuous supply networks across the garden. The heart of the game revolves around your colony's life cycle management. Your incubation board tracks three vital phases (eggs, larvae, and ants) each containing three specializations: diggers, explorers, and gatherers. Wild ants serve as valuable wildcards that can fulfill any specialization need. When you incubate, you complete enterprises, trigger production effects, feed your larvae with food cubes, and advance the life cycle. An important part of the game is managing your nest's architectural growth. Room tiles must be placed strategically to complete entire nest areas, immediately rewarding you with precious stars, one of the primary victory point sources. The garden map becomes a dynamic battlefield where your exploration reveals enemy tiles and resources, while gatherer ants create supply chains that automatically collect resources and emit pheromones when hexes are depleted. Multiple victory paths ensure diverse strategies remain viable: architectural mastery, territorial control, demographic growth, or tactical card play and enemy conquest. Lead your colony to victory. For the colony! —description from the publisher

View on BoardGameGeek
Players 2–4
Playtime 90 min
Age 13+
Year 2025
  • Animals
  • Exploration
  • Civilization
  • Variable Set-up
  • Hand Management
  • End Game Bonuses
  • Open Drafting
  • Hexagon Grid
  • Income

Prices · 22 offers · delivered to Czechia · CZK

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Tlama Games Not rated

Czech edition · Ships from Czechia · In stock

Kč 1,349 item
+ Kč 89 shipping

Kč 1,438

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    German edition · Ships from Germany · In stock

    Kč 1,281 item
    + Kč 254 shipping
    Kč 1,535 Go to store
  • SpieleTaxi ★ 100%

    German edition · Ships from Germany · In stock

    Kč 1,282 item
    + Kč 264 shipping
    Kč 1,545 Go to store
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