Board Game
Summoning Cthulhu
By Christopher Newell · Art by Christopher Newell
In this semi-cooperative dice-and-card game, 1-6 cultists traverse New England to collect knowledge and relics to summon Cthulhu from the depths. Roll resource dice to complete and claim cards representing various elements from the Cthulhu Mythos. Resources include tomes, relics, coffee, madness, and elder signs. Each turn, you will roll and assign the dice until you get your target card or run out of dice. But if you can’t fulfill a resource block, you must send a die to the dice grave. The sea & stars are never safe, and neither is New England. Investigators and mystics stand in your way, preventing your progress and pushing you toward ruin. Time is short. Sanity is fragile. And the Great Dreamer stirs… Will you succeed in Summoning Cthulhu, or will your sanity be torn apart by the very forces you seek to unleash? —description from the publisher
- Card Game
- Fantasy
- Science Fiction
- Dice
- Set Collection
- Cooperative Game
- Dice Rolling
- Take That
- Re-rolling and Locking
- Trick-taking
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