Legless In London
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Board Game

Legless In London

By Dalius Demenciukas, Joanne Craven, Melvin Bell, Ryan Sweet

Legless in London is a unique board game set in a Victorian London where players navigate life by choosing a player character who must overcome challenges of mobility and personal goals. Players strive to achieve victory by accomplishing two out of three specific goals outlined on their Character Cards, such as finding love, acquiring property, or completing personal ambitions. Throughout the game, players can purchase Artificial Legs, each offering unique enhancements. Artificial Legs influence gameplay through key attributes like Appeal (affecting social interactions and relationships), Mobility (determining movement range), and Efficiency (affecting work capabilities and earnings). Not all Artificial Legs are equally beneficial, and players must carefully consider their options, manage maintenance costs, and decide when to use or sell them strategically. The game includes Location Cards that set diverse scenarios across various locations such as theatres, cottages, or slums, each offering different actions like working, finding love, buying property, or fulfilling personal objectives. Players encounter random Street Events that can impact their health, finances, or opportunities in unpredictable ways, adding elements of risk and chance to every turn. Each turn, players can choose either to move around the city—potentially encountering random Street Events—or perform an action at their current location, such as working, finding love, or purchasing Artificial Legs. Successful completion of actions awards players Victory Tokens that mark progress toward their goals. With mechanics emphasising resource management, strategic decision-making, adaptability, and a nuanced narrative around living with a disability, Legless in London provides a thoughtful, engaging, and socially aware gaming experience. —description from the publisher

View on BoardGameGeek
Players2–6
Playtime30–60 min
Age10+
Year2025
  • Adventure
  • Educational
  • Grid Movement
  • Area Movement
  • Events
  • Income
  • Roll / Spin and Move
  • Victory Points as a Resource

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